Synapticpunk Incorporated

Consciousness as commodity. Telepathy as infrastructure.

Consciousness is linked, transferable, and everlasting.
Telepathy runs on drugs, tech, and your wetware (if you have any).

The universe

Not a corpo dystopia.
Not a garden utopia.

The reality in the middle.

Cyberpunk handed you wild tech and wilder gangs. Solarpunk handed you livable trees and free energy. Synapticpunk is the future that actually arrives — nanotech folded into telepathy folded into uploading, space stations over reforested coastlines, and a working month that never quite covers the bill.

You will live forever. You will also owe someone for the privilege. In a world where consciousness is linked, transferable, and everlasting — mental health is paramount, and nobody is handing it out.

Where will you start?

What we’re building
Novels · Films · Shows · Comics

Storytelling

Three hundred years of it, arc and all — from the origin stories of the people who cracked consciousness to an alternate history for the whole species.

We’re developing and publishing in the canon and inviting other creators in to tell their own stories inside it.

Card · Tabletop · Video · Mobile

Roleplaying

You build a persistent character in the Synapticpunk Universe and choose your first game. It is your origin story and starting profession. Start a new character in a different game or collect professions with your main.

We’re building a game system platform to develop and publish games for all types of gamers, and inviting game designers to build on top of it.

Fenix Kelly — marker study Fenix Kelly — pencil study Fenix Kelly — papercut portrait
The Origin Story Novel
Writing

Static

A month in 2041 that changes the trajectory of humanity and sets the stage for the world of 2348. See the birth of Synapticpunk as our three characters struggle with trauma and their mental health.

Novel · first in the canon
Artist: Todd White
The headliner first game
Playtesting

Crooked Hold’em

Cooperatively cheat at No Limit Hold’em as a telepathic hacker 300 years in the future. Every player at the table can hear every thought — the trick is deciding which of yours to let them keep.

Card roleplaying · 2–4 players · 2027
Artist: Diana Hlevnjak

Want to see how far we want to go?

Explore the universe roadmap
Be early

Be one of the first Sharpers

Get the world as we build it — games, stories, artwork, playtest seats, and early access to every game that comes out of it.

Transmission
Roughly one message a month, and only when there is something to play or experience. Leaving is one click and it travels with you.

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